Comments are back!

It seems a failed hack attempt wiped the comments and left the DB unable to hold more than a single comment, but hopefully that’s fixed now!
Edit: According to the amount of spam being filtered out, they are most definitely functional!

It’s a shame, because there were some really good discussions for the Unity tips and tricks, etc, but they’ll be restored and merged with the posting of the next Unity article.

Hoot.

BunnyMod V4 (Portal 2)

  portal2

BunnyMod V4 for Portal 2.
(assembly-level mod, reintroducing air control)

Update: Stay tuned, I’m building the core functionality into Stickymod right now. Give me a nudge on Steam if you’d like a copy of the alpha version for map development or testing.

In the mean time, the V4 download is still available for anyone who wants it.

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46 Tips & Tricks for 2D mobile Performance in Unity.

  Unity_LogoUnity’s a beast. I’m always impressed at how versatile and performant it can be. But like any beast it requires a little bit of taming (and in some cases some very counter intuitive trickery, but that’s where this metaphor falls apart). I’ve had a bit of a struggle getting Truck Toss to play smoothly on my 3GS, but here’s a nice big list of tips to help you on your way. 

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Fudge Packer (Portal 2 Asset AutoPacker)

fudge
Fudge Packer is an asset auto-packer for Portal 2 that inserts itsself into the build chain and auto packs custom textures, sounds, music, models, etc.

Unlike other autopackers, FudgePacker lets you build and pick one or several lists of assets (in .txt files), and will auto pack them when you compile from Hammer. 

 

 

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