iTunes lite – A workaround.

Mar 17 2012

I like Apple’s Spoon Fed approach to support. If every macbook for example has all the PC drivers and so forth you can just ghost the install straight onto the PC and it’ll continue working. Magic Bloatware for the win. My PC is my safe haven from this crap though, and faced with installing iTunes, I spent nearly half an hour avoding installing it. (I needed only to upload an .IPA) So in the absence of a lite version, this is about your best bet:

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Decompiling portal 2 models with MdlDecompiler 0.5 or StudioMDL

Mar 17 2012

There are plenty of things that can go wrong decompiling Portal 2 models, but while they’re not
officially supported if you can make it through the torrent of errors, you can usually get a mostly
complete model up and running. Here’s how I do it…

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GMod / Wiremod / Expression2 – Functional Walking Hexapod.

Mar 06 2012

This is a fully functional walking hexapod for wiremod!

Vid:

http://www.youtube.com/watch?v=nhegg3KEYxw

Read on!
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Four GMod/Wiremod Quaternion based flight systems.

Mar 06 2012

One of the few things better than having wiremod quaternion based flight systems is having lots of them.
Here are a few including the Expression 2 code and advdupe files. Win.

All of these vehicles are a seat mounted on a giant E2 chip. They’re based on roughly the same code, so you can mix and match bits to your liking :)  The Adv Dupe and Expression2 downloads are at the bottom of the page.

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Instantiating 2DToolkit and SpriteManager 2 Sprites with a string name in Unity3D.

Feb 11 2012

Just a quick post, no bells and whistles…

Unity’s prefab system is definitely an interesting and very versatile take on intergrated design and development, but getting used to instantiating multi-class objects seems to thwart many a would-be developer. Coming from an AS3 background,  instantiating classes via a class variable or class string was a dawdle – so since this question seems to pop up every other day, here’s a fairly effective method for Unity’s C#.

 

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Faster Metaballs in AS3 with Pixel Bender

Oct 21 2011

I’ve always loved watching meta balls. There’s nothing to dislike about digital goo. Except maybe that it’s fairly processor intensive… and AS3 doesn’t do processor intensive too well.

That’s where Pure function calls and Pixel bender come into play. Come see my goo!

 

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AS3 Function Call Speeds

Oct 10 2011


Just a little post this time!
Ever wondered if calling a function from within an instance of a class, or calling a static function might be any faster or slower than calling it locally?

The answer? Well it’s really annoying. Read on.

 

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Interactive Circle of Fifths.. and stuff!

Oct 10 2011


 What’s better than a circle of fifths diagram?
An interactive vectored one…with other useful stuff!
Since I stopped studying music, the theory has been slowly seeping out of the side of my head. The only solution was to recreate my old reference sheet so I could quickly grab a copy on the mobile.

 

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Fixing XBox error 0020 – On the cheap.

Sep 20 2011

 
Having never owned an XBox, I jumped at the chance to have a peek into the guts of a friend’s broken machine.  It took all of 5 minutes to google the extended error code (0020) and no more than an hour to fix it without resorting to buying an X-Clamp fix kit, heat gun, ramming erasers under the chips or sticking the thing in the oven. As an added bonus, you can also do this without removing the heatsinks or having to re-apply thermal paste.

 

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Fixing ADB shell colors in the windows command prompt.

Aug 26 2011

At some point this morning I was suddenly and without warning struck with the urge to get the old AALib demo “BB” running on my ‘droid. Eventually I had an ARM build of Debian running and BB installed without any fuss. (apt-get install bb).
 

What I hadn’t anticipated though was that using ADB shell from the windows command prompt would result in color code escape sequences being printed straight to the screen. Worse still, I couldn’t Ctrl+C out of a program without killing ADB shell, and other keys such as the arrows and escape key were being ignored completely.

So without further ado, here are a few solutions :

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