
Just a placeholder and vid for now. Grab the patch on TombraiderForums below:
*Prod* Hey there, good lookin'! You like wordgames? Curious to see how nme haXe performs on mobiles? Do me a little favour and check out Wordgasm! Cheers!

Just a placeholder and vid for now. Grab the patch on TombraiderForums below:
A cute wobbly face generator using beziers in AS3.
Link!
I was standing in the shower thinking about beziers, (’cause that’s y’know.. what you do) and came to the conclusion it would be interesting to draw some lines through a warped circle and add eyes. That’s about the long and short of it. Enjoy.
When I started making mobile apps, I quite quickly realised that I needed something to hold the phone up at a reasonable angle.
Requirements:
-Being made out of Lego.
-Ability to hold an XPeria X10 and an iPhone 3GS.
-Stable enough to push phone’s buttons.
-Enough room to get fingers in behind the phone.
-Clutch mechanism.
-Clutch won’t scratch phone or press buttons.
-Won’t interfere with the USB load.
-Balanced whilst holding the phone and USB lead.
-Can balance the phone in portrait or landscape.
I was messing with Lego Digital Designer earlier and though I’d share the design; so here it is. Quite elegant I think.
Unity’s a beast. I’m always impressed at how versatile and performant it can be. But like any beast it requires a little bit of taming (and in some cases some very counter intuitive trickery, but that’s where this metaphor falls apart). I’ve had a bit of a struggle getting Truck Toss to play smoothly on my 3GS, but here’s a nice big list of tips to help you on your way.
If this is your first jump into the world of Unity, my first tip (this one’s a freebie) is to stop trying to use it like other languages and environments. You will be using GameObjects, you will be adding multiple script components, and you will have to think differently. When I first started, my approach was to largely ignore prefabs (or use them like Flash’s display list) and get a copy of Box2D running. Painful as it is to deviate, get ready to put in some work!
Without further ado, let’s get started:
I’ve always loved watching meta balls. There’s nothing to dislike about digital goo. Except maybe that it’s fairly processor intensive… and that AS3 doesn’t do processor intensive too well. That’s where Pure function calls and Pixel bender come into play. Come see my goo!
This is a fully functional walking hexapod for wiremod!
Read on!
Continue reading
One of the few things better than having wiremod quaternion based flight systems is having lots of them.
Here are a few including the Expression 2 code and advdupe files. Win.
All of these vehicles are a seat mounted on a giant E2 chip. They’re based on roughly the same code, so you can mix and match bits to your liking
The Adv Dupe and Expression2 downloads are at the bottom of the page.
Just a little post this time - Ever wondered if calling a function from within an instance of a class, or calling a static function might be any faster or slower than calling it locally?
The answer? Well it’s really annoying. Read on.

Having never owned an XBox, I jumped at the chance to have a peek into the guts of a friend’s broken machine. It took all of 5 minutes to google the extended error code (0020) and no more than an hour to fix it without resorting to buying an X-Clamp fix kit, heat gun, ramming erasers under the chips or sticking the thing in the oven. As an added bonus, you can also do this without removing the heatsinks or having to re-apply thermal paste.